NeuroSniper
About the project
Project description
NeuroSniper is a research and technology project focused on exploring the use of Brain–Computer Interfaces (BCI) in 3D computer games. The main objective of the project was to create a game in which the player’s brain activity directly affects gameplay mechanics. The system uses EEG signal analysis to determine the user’s levels of concentration and relaxation, translating these parameters into weapon behavior in the game.
The project was developed in Unity as a responsive 3D sniper game. The gameplay mechanics were designed so that the player’s mental state directly influences shooting accuracy. A higher level of relaxation stabilizes the scope and reduces its movement, while increased focus decreases weapon spread, improving shot precision. As a result, player performance depends not only on reflexes but also on the ability to control focus and maintain calmness.
Project status:
The project has been completed and was presented during Neuroinformatics workshops at the Academic High School in Wrocław. During the presentation, participants were able to observe in practice how EEG signals and brain activity can influence gameplay and interaction with computer game mechanics.
Gallery
Project photos

Technologies